Pokémon Uranium
A Pokemon fangame made in RMXP by ~JV~ (scripting, maps, music) and Twitch (sprites, dialogues, fakemon).
Set in the Tandor region, the heroes Vitor and Natalie must collect 8 gym badges to compete in the Regional Tournament. But danger lurks on the horizon, with a man-made disaster and sinister, corrupted Pokemon threatening to destroy the natural ecosystem. How will you fight to save the region?
Current demo: v3.1.1
Download below!


You can find a more comprehensive Pokedex on our Wiki!

#001: Orchynx (grass/steel) - Obtained at the start

Orchynx is known to steal small rings and other metal items. It adds them to its armor by ingesting them.

#002: Metalynx (grass/steel) - Evolves from Orchynx at lv.28

METALYNX stalk their prey in packs. Their brutally sharp tail blades are their main weapon.

#003: Raptorch (fire/ground) - Obtained at the start

RAPTORCH are energetic Pokemon that require constant attention, or they will start setting their surroundings on fire.

#004: Archilles (fire/ground) - Evolves from Raptorch at lv.29

With a specialized saddle and reins, ARCHILLES can be ridden. Make sure you have earned its trust first.

#005: Eletux (water/electric) - Obtained at the start

ELETUX is capable of generating strong magnetic fields around its feet and tail that allow it to walk on water.

#006: Eletruxo (water/electric) - Evolves from Eletux at lv.27

ELETRUXOs can use the electromagnetic waves they generate as radar. This allows them to see even in pitch darkness.

#007: Chyinmunk (normal) - Found in routes 1, 2, & 3

The length of a CHYINMUNK’s stripes determines its authority in a group.

#008: Kinetmunk (normal/electric) - Evolves from Chyinmunk at lv.14

KINETMUNK dig intricate tunnels that can stretch for miles underground.

#009: Mankey (fighting) - Found in Route 01

When it starts shaking and its nasal breathing turns rough, it’s a sure sign of anger. However, since this happens instantly, there is no time to flee.

#010: Primeape (fighting) - Evolves from Mankey at lv.28

When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.

#011: Empirilla (fighting) - Evolves from Primeape when holding Jungle Crown

When PRIMEAPE beats it’s rivals, it wins the right to wear the Jungle’s Crown, evolving it to the noble EMPIRILLA, much stronger and smarter.

#012: Owten (normal/flying) - Found in Routes 02, 03, and 04

OWTENS are mainly seen at night, when they are looking for berries and other individuals of their species.

#013: Eshouten (normal/flying) - Evolves from Owten at lv.21

ESHOUTENs are shy and elusive, found only at night around mountains. Their incredible eyesight allows them to see clearly up to a mile away.

#014: Barewl (steel/rock) - Found in Passage Cave

Incredibly dense metals make up BAREWL’s body. They are much heavier than they look.

#015: Gararewl (steel) - Evolves from Barewl at lv.28

GARAREWLs often have to leave the cave that they grew up in as BAREWLs, because caves are seldom able to accommodate their massive size.

#016: Grozard (ground) - Found in Passage Cave, Comet Cave

Its snakelike body is almost always partially underground. The tunnels they dig make traveling caves hazardous.

#017: Terlard (ground/dragon) - Evolves from Grozard at lv.25

TERLARD’s two heads have completely independent brains. That they ever manage to coordinate at all is a miracle.

#018: Tonemy (poison) - Found in Passage Cave

Newbie trainers traveling through caves are advised to bring along antidotes against a TONEMY’s poison, which causes great pain if it isn’t treated immediately.

#019: Tofurang (poison) - Evolves from Tonemy at lv.23

Unable to fly or move swiftly like TONEMY, TOFURANG instead catch their prey by exhaling a poison gas that makes Pokemon sluggish.

#020: Fortog (water/poison) - Found by fishing with Old Rod

This pokemon is rarely seen walking because of its weight. Rather, it rolls to get anywhere. They are often found at the bottoms of lakes.

#021: Folerog (water/poison) - Evolves from Fortog at lv.21

FOLEROGs can’t swim but they need to remain damp to survive, so they are found in grasslands next to rivers and lakes.

#022: Blubelrog (water/poison) - Evolves from Folerog at lv.36

Blubelrog are masters of calm water. A laid-back, communal Pokemon, they prefer to sit around and relax all day.

More to come!